Quick answer
The best hockey sauce games are 21 (first to 21 points, one point for a saucer pass that lands and slides in, three for one that flies in clean), S-N-I-P-E (a called-shot elimination game like a hockey version of a granny-shot contest), and Sauce Golf (18 "holes" scored like real golf, lowest total wins). Set a mini net or catcher on the far side, launch off a smooth pad, and keep score. Games work because they turn hundreds of saucer passes into competitive reps you actually want to take — and because a real score forces you to lift the puck cleanly, land it flat, and repeat it under a little pressure.
Key takeaways
- Sauce games build the same skill as technique drills, but with a scoreboard — and a scoreboard is the single fastest way to raise rep quality and rep count.
- 21 is the go-to head-to-head game: 1 point for a pass that lands then slides in, 3 points for one that flies in clean, plus a bonus for hitting the post or bar.
- S-N-I-P-E is a creativity and pressure game for any group size — miss a called shot, take a letter, spell the word and you are out.
- Sauce Golf scores like golf across 18 targets: clean-in is a birdie, in-off-a-bounce is par, a miss is a bogey.
- You can play every one of these solo by chasing streaks and personal-best numbers instead of an opponent.
- Track two numbers every session — completion percentage and longest streak — and you turn backyard fun into measurable progress.
Why games build your saucer pass faster than drills
From the training-science side: skill sticks when reps are high in number, high in quality, and varied enough that your brain has to solve a slightly new problem each time. A plain drill nails the first and often fails the other two — you get comfortable and the last 40 passes run on autopilot. A game fixes that automatically. The score makes every rep matter, the changing distances add variability, and a little competition sharpens your focus without you forcing it.
There is a measurement angle too, and it is the part I care about most. In a game you are always producing data: passes completed, best streak, clean fly-ins versus land-and-slides. What you measure, you improve. I would rather a player take 80 tracked saucer passes in a game of 21 than 150 mindless ones into an empty net, because the tracked reps tell you exactly where the skill is leaking.
Coach Toms's tip: Before you start any of these games, take 20 warm-up saucer passes and simply count how many land flat and settle inside your target from your chosen distance. That number is your baseline completion rate. Re-test it at the end of the month from the same spot — a jump from, say, 9 out of 20 to 15 out of 20 is real, trackable proof the games are working, and it is far more motivating than "I think I got better."
The three best hockey sauce games (rules and scoring)
All three games use the same simple setup: a target to sauce into — a sauce catcher or a mini net — and a smooth launch pad so the puck leaves your blade cleanly every time. A full sauce combo kit gives you the pad, the catcher, and biscuits in one box, which is the fastest way to get playing. Here is how each game scores.
| Game | Players | How you score | You win when… |
|---|---|---|---|
| 21 | 1v1 or teams | 1 point: pass lands and slides into the target. 3 points: pass flies in clean. +1 bonus: goes in off a post or the crossbar. | You reach exactly 21 points first. |
| S-N-I-P-E | 2 or more | No points — miss a called shot and you earn a letter. | You are the last player left before spelling S-N-I-P-E. |
| Sauce Golf | 1 or more | Birdie (-1): clean fly-in. Par (0): in off a bounce. Bogey (+1): miss. | You have the lowest total after 18 targets. |
| Streak Ladder (solo) | 1 | 1 point per make; miss and you reset to zero. | You beat your personal-best streak. |
21: the head-to-head classic
Two players (or two teams) take turns saucing at the target. A pass that lands on the surface and then slides in is worth one point; a pass that flies in clean without touching down is worth three; and if a clean pass banks in off a post or the crossbar, add a bonus point. First to exactly 21 wins. If you are playing in teams, a teammate stationed near the target can tip a wide pass in for a point — and if the other team knocks your pass away, that is interference and costs them points. Cue: call "one or three" before you shoot, so you are committing to a target height, not just hoping.
S-N-I-P-E: the trick-shot game
This is the hockey cousin of a granny-shot shooting contest. Set a play order, then the first player calls a shot out loud — over a lawn chair, off a bench, from one knee, whatever they choose — and has to sauce it in. If they make it, everyone else must make the identical shot. Miss the called shot and you take a letter, starting with S. Spell the whole word and you are eliminated; last player standing wins. It looks like pure fun, but calling and then executing a specific pass under everyone's eyes is exactly the game-speed pressure that builds a reliable saucer.
Sauce Golf: 18 holes of touch
Set your target in 18 different spots around the yard — vary the distance, the angle, and the obstacles. Each spot is a "hole." A clean pass into the target with no bounce is a birdie (minus one), a pass that goes in after touching the ground first is a par (even), and a miss is a bogey (plus one). Add your score across all 18 and the lowest total wins. Because every hole is a new distance, Sauce Golf trains the one thing a single-station drill never will: adjusting your loft and power on the fly.
How to play sauce games solo

No partner? None of this stops. Solo play is just a game against your own numbers, and numbers are honest opponents.
- Streak Ladder. Sauce from a fixed spot and count consecutive makes. One miss resets you to zero. Log your best streak each session and try to beat it. Watch for: your body drifting closer to the target as you tire — mark your spot with a cone so the test stays honest.
- Solo 21. Play the full 21 scoring system against yourself, giving one, three, or four points per make. Time how long it takes to reach 21 and race that clock next time.
- Distance ladder. Start at 8 feet, make three in a row, then step back two feet. See how far back you can get before the passes fall apart. This maps the exact range where your skill breaks — the most useful data point you can collect.
- Two-target circuit. Put a rebounder or a triangle passer on one side to feed you a moving puck, then sauce the return into your target. Receiving-then-saucing under a time crunch is the closest solo drill to a real give-and-go.
Coach Toms's tip: Add a constraint when a solo game starts feeling easy — that is where the real gains hide. Give yourself one second from receiving the puck to releasing the sauce, or shrink the space by moving two feet closer so you have to lift the puck faster and flatter. Constraints force the precise adjustments a game demands, and they expose which part of your saucer pass actually holds up under time pressure. Comfortable reps do not move the needle; slightly-too-hard reps do.
Setup and scoring tips that keep games fair
A few practical points from running these with players of every age. Play off a smooth surface — grass hides your real touch, so a launch pad gives a consistent, near-ice release every time. Agree on the rules before the first pass, especially what counts as "clean" versus "off a bounce," because that line decides most close calls. Keep the target light so Sauce Golf holes take seconds to reset, and keep a running score on your phone so you can see whether your clean-in rate climbs week to week. For groups, the tipping rules in 21 add chaos younger players love — just set one safety rule: no reaching into another player's lane. For a technique refresher on the loft and the roll off the blade, work through our complete guide to the saucer pass before you keep score.
Common mistakes
- Playing on grass or a rough surface. The puck flutters and you cannot tell technique from luck. Fix: always launch off a smooth pad so the release is consistent.
- Never writing anything down. Without a score you cannot see progress. Fix: log completion percentage and best streak every session.
- Standing at one distance forever. You groove a single loft and stall. Fix: use Sauce Golf or the distance ladder to vary range every few passes.
- All power, no loft. Rushing the pass keeps it on the ground. Fix: open the blade and let the puck roll heel-to-toe — height comes from the roll, not from swinging harder.
- Only playing with a partner. You skip training on the days no one is around. Fix: keep two solo games ready so a session never depends on a friend showing up.
- Chasing 21 with only three-point tries. Forcing clean fly-ins every time tanks your make rate. Fix: mix in one-point land-and-slides to keep the scoreboard moving.
FAQ
What is the best hockey sauce game for two players?
21 is the classic head-to-head sauce game. You alternate saucer passes at a target, scoring one point for a pass that lands and slides in, three for one that flies in clean, and a bonus point for banking it in off a post or crossbar. First to exactly 21 wins, which keeps every pass meaningful right to the end.
How do you score the game 21 in hockey sauce?
A pass that lands and slides into the target is worth one point, a pass that flies in without touching down is worth three, and a clean pass banked in off a post or crossbar earns a fourth bonus point. In team play, a teammate can tip a stray pass in for a point, while interfering with an opponent's pass costs points.
Can you practice saucer passing alone?
Yes, and it is one of the most trainable skills to do solo. Play a Streak Ladder by counting consecutive makes from a fixed spot, run a distance ladder to find where your touch breaks down, or play 21 against your own clock. A rebounder or passer that feeds the puck back lets you train receiving and saucing in one motion.
Why do games improve passing more than plain drills?
Games keep rep quality high because the score makes every pass matter, and they add the variability and mild pressure that a repetitive drill lacks. They also generate data you can track — completion percentage, best streak, clean-in rate — so you can actually see the skill improving rather than guessing.
What equipment do I need to play hockey sauce games?
You need a target to sauce into, such as a sauce catcher or mini net, a smooth launch pad for a consistent release, and a few saucer biscuits or pucks. A combo kit bundles all three so you can start playing immediately, indoors or in the backyard.
What age can start playing sauce games?
Any age that can lift a puck off the blade, roughly from eight or nine years old up. Younger players do best with the target set close, around six to eight feet, and with simpler games like Sauce Golf or a Streak Ladder before the full scoring of 21.
Summary
Sauce games take the exact skill a technique drill builds and wrap it in a scoreboard, which is why players stick with them and improve faster. Learn the three core games — 21 for head-to-head, S-N-I-P-E for creativity under pressure, and Sauce Golf for touch across every distance — and keep two solo versions ready for the days you train alone. Track your completion percentage and best streak so the fun turns into measurable progress. For the underlying technique, see our complete saucer pass guide, sharpen your feeds with these passing tips and this look at the give-and-go, and browse the full Hockey Passing hub for more drills and games. Then set your target, keep score, and let the numbers pull you forward.