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The Give-and-Go: Pass, Move, and Get It Back

Hockey player passing to an Extreme Hockey Rebounder in a backyard to train give-and-go timing

Coach Joel , Skills Coach & Former Pro, Better Hockey Academy |  · Updated

Quick answer

The give-and-go is a two-player play where you pass the puck to a teammate, immediately skate into open space, and get it right back before the defense can adjust. It works because a moving player is far harder to guard than a standing one: the second you release the pass, you burst into a lane, your teammate returns it with one touch, and the defender you just beat is left flat-footed. The whole play lives on timing and a quick return pass β€” pass, move, receive, all in under two seconds. Practice it with a partner or a rebounder until the "go" part happens the instant the puck leaves your blade.

Key takeaways

  • The give-and-go beats a defender by turning you into a moving target the moment you pass β€” the pass is the setup, the skate is the play.
  • Go the instant the puck leaves your blade. If you admire your pass, the play is already dead.
  • The return pass should be a one-touch (or one-look) return to a spot ahead of you, not into your feet.
  • Support angle matters: give your partner a passing lane by opening up at 45 degrees, not by skating straight away in a line.
  • Communication is timing β€” a call, eye contact, or a stick tap tells your partner when the return is coming.
  • A rebounder lets you train the give-and-go alone, because it returns the puck instantly and forces you to move to meet it.

What is a give-and-go in hockey?

A give-and-go is the simplest two-player combination in the game and one of the hardest to defend. You "give" the puck to a teammate, then "go" β€” accelerate past your defender into open ice β€” and your teammate returns it to you in stride. Because you are already moving when you get it back, you attack the defender's outside shoulder or the space they just vacated. Soccer calls it a one-two, basketball calls it a give-and-go, and hockey borrowed the idea for a reason: a stationary passer is easy to check, but a passer who becomes a receiver two strides later is a nightmare.

When I played, the give-and-go was how our line beat a tight-checking defenseman without dangling through him. You do not need to be a puck magician. You need one crisp pass, an honest burst of speed, and a partner who returns it to the right spot. Cue: "give and gone" β€” the pass and the first stride happen together, not one after the other.

The three parts of a give-and-go

Every give-and-go breaks down into three beats. Miss one and the play falls apart. Here is what each part demands and the most common way players get it wrong.

Part What you do Timing target Most common error
The give A flat, firm pass to your teammate's stick Under 0.5 sec to release Passing too soft, so it gets picked off
The go Explode into open space as the puck leaves First stride on release Watching the pass instead of skating
The return One-touch pass back to where you are headed Under 1 sec on the wall's blade Returning it to your feet, not your path

The key number is the gap between the give and the go: it should be zero. Most players I work with treat them as two separate steps β€” pass, pause, then skate. At game speed that pause is all the time a defender needs to recover and step into your lane. Cue: "the pass is the whistle" β€” the second it leaves, you are running.

Coach Joel's tip: When I played, the defenders who scared me were never the ones who could skate fastest β€” they were the ones who read the give-and-go early. So I learned to sell the pass late. Look off your teammate, pass at the last second, and go hard on the release. If your eyes and your feet both say "I'm going" before the puck is gone, a good defender jumps the lane every time.

Support angles and the return pass

The give-and-go dies most often on the return, and the fix is almost always about angles, not hands. After you pass, do not skate in a straight line away from your teammate β€” that gives them nothing to hit but your back. Curl into open space so you present a clean passing lane, ideally opening up at about a 45-degree angle to their stick. Now your teammate has a target, and the puck can be returned to the ice ahead of you.

The return itself should be a one-touch pass whenever the pressure allows. A one-touch return is faster than the defender can react and it lands the puck where you are going, not where you were. Cue: "lead me, don't feed me" β€” the return should be a stride or two in front of your skates so you never break speed to collect it. Keep the blade cupped and flat so the puck stays down; a bouncing return kills the whole play. If your teammate needs a beat to control it first, that is fine at practice speed, but the goal is to work toward returns that never stop the puck.

Communication ties it together. A short call, a stick tap on the ice, or plain eye contact tells your partner the go is on and the return is coming. In a loud rink you will not hear much, so most give-and-gos are timed by eyes and body language, not words. Watch for: partners who wait to be told. The best give-and-go players read the burst and deliver the return before any call comes.

Give-and-go drills you can train anywhere

You can build this play with a partner or completely on your own with a hockey rebounder, which fires the puck straight back so you are forced to move to meet it. Work through these in order.

Hockey player passing to an Extreme Hockey Rebounder in a backyard to train give-and-go timing

See it in action:

  1. Wall one-twos (2Γ—10 each side): Pass into a triangle passer or rebounder, take one hard stride sideways, and receive the return in your new spot. The point is to move on the release, every rep.
  2. Pass-and-jump (3Γ—8): Pass to the rebounder, explode two strides forward, then take the return in stride and shoot. This trains the full give-go-finish sequence.
  3. Angle returns (3Γ—10): Stand at 45 degrees to the rebounder or your partner, pass, curl to a new angle, and demand the return to a spot ahead of you. Trains the support angle habit.
  4. Partner walls (4Γ—10): With a teammate, give the puck, skate past a cone that stands in for the defender, and get the one-touch return on the far side. Add a third puck-carrier to make it a real 2-on-1 read.
  5. Reaction returns (3Γ—12): Have a partner hold up fingers as you pass; call the number before you receive the return. Forces eyes up, which is the whole game at speed.

Coach Joel's tip: Train the give-and-go tired. The play is easy fresh and falls apart in the third period when your legs are gone and you want to stand still and admire the pass. I end passing sessions with two minutes of continuous wall one-twos β€” pass, move, receive, repeat, no stopping. That is where the "go on the release" habit gets burned in, because when you are gassed your body defaults to whatever you drilled most.

If you want a full home setup, a rebounder passing kit pairs the rebounder with a shooting surface so the puck glides like ice, and the Pro passing kit adds more surface and targets for longer give-and-go sequences. On a smaller budget, a rebounder band 2-pack clips onto a net to send the puck back, and a clamp-on passer mounts to a board or bench so you always have a wall to work with.

Common mistakes

  • Admiring the pass. You pass, then watch it travel. Fix: make your first stride happen on the release β€” treat the pass as the starting gun.
  • Skating in a straight line after you pass. You give the defender an easy read and your partner no lane. Fix: curl into open space at about 45 degrees to present a target.
  • Returns into the feet. The puck arrives where you were, so you have to stop and dig it out. Fix: lead the receiver a stride ahead of their skates.
  • Soft give. A slow first pass gets picked off before the play even starts. Fix: pass firm and flat, cup the blade, and follow through at the target.
  • No communication. Both players wait for a call and the timing dies. Fix: use eye contact and a stick tap; deliver the return off the burst, not off a shout.
  • Two-touch returns under pressure. Stopping the puck first gives the defender time to recover. Fix: drill one-touch returns until they are your default.

FAQ

What is a give-and-go in hockey?

It is a two-player play where you pass the puck to a teammate, immediately skate into open space, and receive it back in stride. It works because you become a moving target the instant you pass, which is far harder for a defender to guard than a stationary player.

How is a give-and-go different from a regular pass?

A regular pass ends your involvement in the play for a moment. In a give-and-go, the pass is only the setup β€” you keep moving and get the puck right back, so you are attacking the defender from a new position two strides later. It is a pass and a route combined.

How do you beat a defender with a give-and-go?

Sell the pass late, then explode past the defender's outside shoulder the instant the puck leaves your blade. Your teammate returns it to the space you are skating into, so you collect it behind the beaten defender. The defender commits to the puck while you commit to open ice.

Can you practice a give-and-go alone?

Yes. A rebounder returns the puck instantly, so you can pass, take a stride, and receive it in a new spot without a partner. It is the closest thing to a wall that gives the puck back, which is exactly what the give-and-go trains.

Where should the return pass go?

To a spot a stride or two ahead of the receiver's skates, flat on the ice, so they never have to slow down to collect it. A return into the feet forces a stop and kills the speed advantage that makes the play work.

Why does my give-and-go keep breaking down?

The most common cause is pausing between the pass and the skate β€” the "go" comes a beat too late and the defender recovers. The second most common is a poor support angle, where the receiver skates straight away instead of curling into an open lane. Fix the timing and the angle and most give-and-gos start connecting.

Summary

The give-and-go is the highest-value two-player play in hockey because it is simple, fast, and almost impossible to guard when the timing is right. Pass firm, go on the release, curl into a support angle, and demand a one-touch return that leads you into open ice. Drill it with a partner or a rebounder until moving on the pass is automatic, then train it tired so it holds up in the third period. For the fundamentals of a clean, flat pass, see our guide on how to pass better in hockey, and work on the receiving side with how to receive a pass. Browse the Hockey Passing hub for more drills, or the Hockey Training hub to build the skating and edges that make your "go" explosive.

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