Quick answer
The power play is your team's man advantage — five skaters against four while the other team serves a penalty. The whole point is simple: you have an extra player, so you have more time and space than the defense can cover. To use it, enter the zone with control instead of dumping the puck in, set up in a shape that spreads the four defenders out (the 1-3-1 and the umbrella are the two you will see most), then move the puck side to side to make the penalty killers shift. Every time they shift, a lane opens. Your job is to be patient, keep the puck moving, and shoot when a real lane appears — not before.
Key takeaways
- A power play is 5-on-4 (or 5-on-3): you have an extra player, so protect that advantage by keeping the puck.
- Enter the zone with control. A clean entry is worth more than any fancy play once you are set up.
- The 1-3-1 and umbrella are just ways to spread the four defenders so they cannot guard everyone.
- Puck movement is the weapon. Move it faster than the killers can slide, and a lane always opens.
- Learn the five roles — two points/half-walls, the bumper in the middle, and the net-front player — and know your job before the puck arrives.
- Patience scores on the power play. Wait for the seam, then release the one-timer or quick shot fast.
What is a power play and why does it work?
When the other team takes a penalty, one of their players sits in the box for two minutes and your team plays with an extra skater. That is the power play. Five against four does not sound like much, but on a big sheet of ice it is enormous: the four penalty killers cannot be in five places at once, so somewhere one of your players is always open. The trick is finding that open player before the defense recovers.
When I played, the power plays that scared the other bench were never the fanciest — they were the calmest. They entered clean, got set up, and made the killers chase the puck until somebody was late. That is the mindset to teach a young team: you already have the advantage, so do not gamble it away. Win the extra man, then use it.
Coach Joel's tip: The fastest way to waste a power play is to rush it. I tell my players the first ten seconds are for getting organized, not for scoring. Get the puck set, get five players in their spots, take one breath — then start moving it. Teams that try to score on the first touch usually turn it over and spend the next thirty seconds chasing it back.
Getting into the zone: controlled entry
None of the pretty setups matter if you cannot get into the offensive zone with the puck. On the power play you almost never want to dump it in and chase — that hands the puck back to a team that is a man down and happy to just clear it. Instead, carry it in or use a quick pass to a teammate skating across the blue line with speed.
The simplest controlled entry for youth teams: one player carries up the middle with speed and two teammates fill the wings wide near the boards, so the defense has to respect all three lanes. The carrier either drives in, drops to a trailing teammate, or slides it to a wide winger who is already onside. Cue: "speed through the line, not into it" — attack at full pace so the killers are backing up, then make your play once you are in.
Watch for: the offside trap. Penalty killers love to stand up at the blue line and force you offside. Beat it by timing your entry so the puck crosses the line first, or by chipping it past the last defender to a winger who beats them to it.
Two common setups: the 1-3-1 and the umbrella
Once you are in the zone and set up, you need a shape. A shape spreads your five players out so the four defenders have to make hard choices about who to cover. Here are the two you will run into most as a beginner.
| Setup | Where players stand | Best for | Main threat |
|---|---|---|---|
| 1-3-1 | One at the point, three across the middle (two half-walls + one bumper), one at the net front | Puck movement and seam passes | The one-timer from the half-wall and the bumper in the slot |
| Umbrella | Three high (one center point + two flanks) forming a top triangle, one low, one at the net front | Getting shots through from up high | Point shot with a screen and tips at the net |
Do not overthink which one your team uses. Both stretch the four killers into a box that cannot cover every lane — the 1-3-1 leans on quick side-to-side passing and a dangerous player in the middle, the umbrella on pucks to the net from up high with traffic in front. Pick one, learn the spots, and get comfortable before you worry about the other.
The five roles: know your job
A power play only works when all five players know their job before the puck gets to them. Here is what each spot is responsible for.
- The point (or the top of the umbrella): the quarterback. Usually a defenseman. Keeps the puck in at the blue line, moves it side to side, and shoots low and hard for tips and rebounds. Read our full guide on how to play the point in hockey for the details.
- The half-walls: the players on the boards on each side, roughly level with the top of the faceoff circles. They are the main passing hubs and, on the off-side, the biggest one-timer threat.
- The bumper: the player in the middle of the ice, in the soft spot between the killers. The bumper is the release valve — a quick touch to the bumper forces the box to collapse and opens the outside.
- The net-front player: screens the goalie, tips shots, and hunts rebounds. This is dirty, valuable work; see net-front presence in hockey for how to win that ice.
Cue for every player off the puck: "be a passing option before you're needed." If you stand still and wait, your teammate with the puck has nowhere to go. Give a target, adjust your angle, and be ready.

Moving the puck to shift the box
The four penalty killers usually defend in a box or diamond, and that box can only slide so fast. Your job is to move the puck faster than they can shift, because every shift leaves a gap. One pass rarely opens a lane; the second or third one does. Think in sequences: point to half-wall, half-wall to bumper, bumper back out — and watch the box chase.
The most dangerous patterns to learn are the pass across the top and the pass to the bumper, because both force a killer to turn his stick and feet toward the puck. The moment he does, the man he was covering is open for a beat. That beat is your window.
Coach Joel's tip: At game speed you will not have time to catch the puck, look up, and then decide. Decide first. Before the pass reaches you, know whether you are shooting, passing, or holding. The best power-play players I ever shared a locker room with had already made the decision before the puck touched their blade — that is why their release looked so fast. It wasn't quicker hands, it was a quicker brain.
One-timers, shooting lanes, and patience
The one-timer — shooting in one motion straight off a pass without stopping the puck — is the power play's signature weapon because it beats the goalie's slide. When the puck moves side to side, the goalie has to move too, and a one-timer arrives before he is set. You do not need a booming slap shot; a controlled snap-style one-timer that hits the net and stays low beats a big wind-up that misses.
But any shot only matters if there is a lane to the net. Firing into a defender's shin pads just gives the puck back. So the real skill is patience: keep moving the puck until a lane opens, then release fast toward the net-front traffic for a tip or rebound. Cue: "shoot for a stick or a pad, not for the glass" — aim where a teammate can bang home the rebound.
To build a quick release off a pass, practice catch-and-shoot reps until the motion is automatic; our guide on catch-and-shoot shooting breaks that down, and the give-and-go patterns in give-and-go passing are the same puck-movement habits a power play lives on.
Drills to practice power-play basics
You can build every one of these habits off the ice on a smooth surface. A set of hockey flooring tiles gives you a real training area in the garage or driveway, and a shooting pad lets the puck glide like ice for one-timer reps. Use a few drill cones to mark the five power-play spots so players learn exactly where to stand.
- Spot walk-through (no puck): a cone at each of the five roles; players skate to their spot on a whistle. 5 rounds to build the shape before you add a puck.
- Box-shift passing: four players pass point–half-wall–bumper–half-wall as fast as they can for 30 seconds. Move on when 8 of 10 are tape-to-tape.
- One-timer off the pass: feed a pass across to a shooter on the pad, who releases in one motion at a target. 3 sets of 10 each side.
- Entry on the whistle: one carrier and two wide wingers attack a cone "blue line" with speed for a controlled entry. 10 reps, alternating the carrier.
- Find the bumper: two half-walls and one bumper keep-away from one "killer" — you must hit the bumper before you can shoot. Teaches the middle pass.
Common mistakes
- Dumping the puck in. Handing the puck back on a man advantage wastes the whole point. Fix: carry it in with speed or use a controlled pass entry.
- Everybody chasing the puck. Five players collapsing to the puck erases your shape. Fix: hold your spot and be a passing option instead.
- Forcing the shot. Shooting into a shin pad with no lane gives it away. Fix: move the puck one more time until a real lane opens.
- Standing still off the puck. A frozen target is easy to cover. Fix: keep your feet moving and adjust your angle to stay open.
- Slow, telegraphed passes. Soft passes let the box recover. Fix: firm, flat, tape-to-tape passes that make the killers move.
- No net-front presence. A goalie who can see everything stops everything. Fix: put a body in front to screen and hunt rebounds.
FAQ
What is a power play in hockey?
A power play is when your team has more skaters on the ice than the other team because they took a penalty — usually five against four for two minutes. The extra player gives you more time and space, so the goal is to keep the puck and use that advantage to create a good scoring chance.
What is the difference between the 1-3-1 and the umbrella?
Both are setups that spread the four penalty killers out. The 1-3-1 has one player at the point, three across the middle, and one at the net front, and it relies on quick side-to-side passing. The umbrella puts three players high in a triangle and leans on point shots with traffic and tips in front.
What is a bumper on the power play?
The bumper is the player who sets up in the middle of the ice, in the soft area between the penalty killers. A quick pass to the bumper forces the defense to collapse inward, which opens up the outside players for a shot or a one-timer.
Why are one-timers used so much on the power play?
A one-timer is shot in one motion straight off a pass, so it arrives before the goalie can slide across and get set. When the puck moves quickly from one side to the other, a one-timer beats the goalie's movement. You do not need huge power — a low, accurate one-timer for tips and rebounds is plenty.
How do you enter the zone on a power play?
With control, not a dump-in. Carry the puck in with speed or use a quick pass to a teammate crossing the blue line onside. Attack the line at full pace so the killers are backing up, then make your play once you are inside the zone.
Do you have to shoot right away on the power play?
No — patience is what makes it work. Keep moving the puck until a real shooting lane opens, then release fast toward the net-front traffic. Forcing a shot into a defender just gives the puck back to a team that is happy to clear it.
Summary
The power play is the simplest advantage in hockey to understand and one of the hardest to use well: you have an extra player, so keep the puck and make the four defenders chase it. Enter the zone with control, set up in a shape like the 1-3-1 or umbrella, know your role, move the puck faster than the box can slide, and shoot when a lane truly opens. Teach patience over panic and your young team will convert far more chances. For more on the two most important power-play jobs, see how to play the point and net-front presence, and browse the Hockey Training hub for more team-play guides. Then get five players, five cones, and a puck, and walk through it until everyone knows exactly where to be.